And like Capcoms horror series that it borrowed from, Parasite Eve isnt undone by its confusing control scheme or questionable shooting mechanics. Each wintery scene and virus infected lab is still just as chilling as they were in the late 9. Radiata Stories. The PS2 era didnt spawn as many classic games as previous eras, but the tri Ace developed Radiata Stories was one of the consoles rarer gems and more glorious gems. Navigating a persistent world where all the NPCs have their own personalities and goals, Radiata Stories was something between a classic MMO and Animal Crossing if it were transformed into a quest driven role playing game. If youve ever thought Majoras Mask is great, but what if there were twice as many townspeople to track down and help, then Radiata Stories is for you. Its also one of the last unreservedly great games tri Ace had a hand in, as evidenced by the sea of subtle sub systems that elevate character progression management from a hobby into an art. Even if the game were simply to receive the Star Ocean Till the End of Time and pop up on the Play. Station Store with pseudo HD graphics as PS2 Classic, it would be worth it. Drakengard. Yoko Taro has blown up from a cult favorite to a generally revered designer with the success of Nie. R Automata. One of the earliest games he had a part in was though Drakengard, an inscrutable precursor to the Nie. R series with a beautiful mix of art and music that was held back by awkward pacing. The mix of realism and fantasy, infused with the thematic dissonance of something like Neon Genesis Evangelion, however, is all there, and worth revisiting in light of Taros latest work. But unlike some games on this list, its less clear that Drakengards muddy textures and desolate gray landscapes could stand the test of time, making it, along with Nie. Rs newfound popularity, a better candidate than most for a complete overhaul. Front Mission 5 Scars of the War. While Square Enix has a number of B tier series, few have had such a tumultuous fall from grace than Front Mission. In many ways, Front Mission 5 succeeded as more than the just the sum of its failures, and brought the games many interconnected and overlapping storylines to a satisfactory conclusion. Not content to ocalize the PS2 game and bring it overseas though, Square instead commissioned the makers of Silent Hill Homecoming, Double Helix, to create Front Mission Homecoming, one of the saddest fait accomplis the companys fans have ever had to endure. Forgoing the grid based tactics gameplay for third person shooting, Helix managed to transform the gritty, melancholy war games into a laundry list of excesses and called it a day, all while the series true successor sat just out of reach until it could gain an appreciation from Western audiences years later thanks to fan translations. If Square Enix is ever going to try and rehabilitate the Front Mission name, it could do worse than by starting with remaking Scars of the War for English speaking audiences.